Nicolas Babin disruptive week about Gamification – January 20th 2020

I am regularly asked to summarize my many posts. I thought it would be a good idea to publish on this blog, every Monday, some of the most relevant articles that I have already shared with you on my social networks.
Today I will share some of the most relevant articles about Gamification and in what form you can find it in today’s life. I will also comment on the articles.

On Marketingland.com:
https://marketingland.com/soapbox-does-gamification-have-a-place-in-your-organization-273930

Gamifying employee experiences that educate and shape behaviors is a natural extension of our increasingly gamified culture. Gamification provides engagement so to me yes, it has a place in any organization.

On Forbes.com:
https://www.forbes.com/sites/forbeshumanresourcescouncil/2020/01/08/how-recruiters-can-use-gamification-to-attract-and-engage-new-employees/#3888f7283e3b

How recruiters can use gamification to attract and engage new employees. Have a read at this article. Gamification uses game mechanics to ensure people are as engaged as in a game. Gamification is about design, mechanics and strategy so these 3 elements will allow recruiters to attract and engaged and keep employees loyal.

On Gamasutra.com:
https://www.gamasutra.com/blogs/JoriHamilton/20200102/355929/How_Gamification_Has_Changed_Education_For_The_Better.php

How gamification has changed education for the better. Because gamification uses game mechanics to engage, it is also used in education because an engaged student learns faster, better and more efficiently. Have a read at this blog to understand how it works.

On eschoolnews.com:
https://www.eschoolnews.com/2019/12/26/gamification-schoolwide-behavior/

Educators can encourage behavioral improvements and positive classrooms with gamification.

On Whatech.com:
https://www.whatech.com/market-research/medical/630250-healthcare-gamification-market-to-2027-significant-participation-in-the-market-by-leading-players

Gamification can be used on all markets and in all organizations. Helathcare is definitely one of them. Have a read to know about significant participation by leading players.

On Finnews.asia:
https://www.finews.asia/finance/30673-thailand-cannot-push-digital-banking-with-central-bank-alone

Local lenders are making digitalization inroads with one player reportedly reaping the success of applying gamification in its business. Gamification again can be used everywhere in all industries. Here you can find it in Asia in banking.

On Entrepreneur.com:
https://www.entrepreneur.com/article/344506

5 Ways Esport Entrepreneurs (and All Other Business Leaders) Can Build An Active Community. Read this post about an augmented reality app with a gamified growth strategy.