I am regularly asked to summarize my many posts. I thought it would be a good idea to publish on this blog, every Monday, some of the most relevant articles that I have already shared with you on my social networks. Today I will share some of the most relevant articles about Gamification and in what form you can find it in today’s life. I will also comment on the articles.
On Directorsclub.news: https://directorsclub.news/2022/02/22/are-todays-contact-centre-agents-more-isolated-how-gamification-could-help/
Are today’s contact centre agents more isolated? How gamification could help. For many organisations, the quality of their contact centre agents is key to the success of their whole customer service strategy. That’s why it is vital that enterprises keep them focused, upskilled and committed to delivering a high-quality customer experience…
On Finance.yahoo.com: https://finance.yahoo.com/news/plutonic-partners-fix-health-bring-143000635.html
Plutonic Partners with FIX Health to Bring The Outbreak™ to The Workplace. Partnership will provide an effective gamified physical wellness solution to businesses throughout America. Plutonic. a digital health and gamification company whose mission is to improve lives by providing gamified solutions to both organizations and individuals, is pleased to announce a partnership with FIX Health to bring Outbreak to companies across America.
On theepochtimes.com: https://www.theepochtimes.com/pick-your-own-exercise-goals-to-make-changes-that-last_4295415.html
Pick Your Own Exercise Goals to Make Changes That Last. When people set their own exercise goals and then pursue them immediately, it’s more likely to result in positive lasting changes, according to a new study.
On Advisorsperspective.com: https://www.advisorperspectives.com/articles/2022/02/22/can-your-digital-platform-withstand-regulator-scrutiny
Can Your Digital Platform Withstand Regulator Scrutiny? … game-like features can make trading more inviting and enjoyable. The SEC should distinguish between gamification per se and how it is deployed. In other words, the focus should be on this question: What is gamification ultimately promoting? If it’s short-term risk-taking without full disclosure of the risks and potential conflicts – that’s a problem. But gamification can be turned in a positive direction if game-like features encourage long-term perspectives and sound trading strategies like saving for retirement, investing for compound interest, dollar-cost averaging, and diversification.
On Mathhandling.com: https://mathandling.com.au/technology/76986/gamification-platform-market-rewriting-long-term-growth-story-influitive-gleam-trivie-dogu/
Gamification Platform Market Rewriting Long Term Growth Story | Influitive, Gleam, Trivie, Dogu. The Latest research study released by HTF MI “Gamification Platform Market” with 101+ pages of analysis on business Strategy taken up by key and emerging industry players and delivers know how of the current market development, landscape, technologies, drivers, opportunities, market viewpoint and status (2022-2030). The market Study is segmented by key a region that is accelerating the marketization. Some of the Major Companies covered in this Research are Influitive, Gleam, Trivie, Dogu, Spinify, Ambition, Kangaroo Rewards, Cool Tabs, Corsica, PUG Interactive, Gametize, Mambo.IO, Centrical, PentaQuest & Hoopla etc.
On thebharatexpressnews.com: https://www.thebharatexpressnews.com/alpine-is-exploding-today-where-to-buy-alpine/
ALPINE is exploding today: where to buy ALPINE. The Alpine F1 Team Fan Token, which runs on BSC, was designed to revolutionize the fan experience for all BWT Alpine F1 Team supporters. The token allows BWT Alpine F1® Team fans to participate in team voting polls, search for digital collectibles, purchase NFTs and enjoy gamification features related to fan rewards or great experiences. Token holders can participate in voting sessions on the Binance Fan Token platform and stake their BWT Alpine F1 Team NFTs for fan rewards, digital collectibles, and more. They have access to signed products, meetings with the drivers of the BWT Alpine F1® team, and more. In the future, they will be able to access several gamification features on the Binance Fan Token platform.
On Fenews.co.uk: https://www.fenews.co.uk/exclusive/machine-learning-gamification-and-personalisation-what-does-2022-hold-for-management-information-systems-in-education/
Machine learning, gamification and personalization: What does 2022 hold for management information systems in education? DeMIStifying the future: 2022 will be a watershed for Big Data. The EdTech market is booming. Already worth some £188bn globally, a recent report by the research house Arizton forecasts a near doubling in value to £450bn in just five years. And though there are doubtless myriad factors at play – from rapid technological development through to significant investment – it would appear that, when focusing on management information systems (MIS), Covid-19 has fuelled some of this growth.