I am regularly asked to summarize my many posts. I thought it would be a good idea to publish on this blog, every Monday, some of the most relevant articles that I have already shared with you on my social networks.
Today I will share some of the most relevant articles about Gamification and in what form you can find it in today’s life. I will also comment on the articles.
On Marker.medium.com:
https://marker.medium.com/what-most-businesses-get-wrong-about-gamification-c173cb445b5f
Far from a passing fad, gamified marketing is an increasingly effective tool for business of all kinds. This article is great because it explains what gamification is all about and it gives great examples on campaigns.
On Nojitter.com:
https://www.nojitter.com/contact-center-customer-experience/genesys-acquires-gamification-startup-nguvu
Genesys amps up its workforce engagement management suite with the acquisition of AI-powered gamification provider nGUVU. Acquisitions in the gamification space are rare. This one shows that if you have the right product, at the right time with the right technology, you can get funds around creating engagement.
On HRExecutive.com:
https://hrexecutive.com/how-gamification-and-zombies-motivate-employees-to-get-fit/
With game design and new approaches to behavioral health, FIX Health app encourages employees to boost step count, exercise minutes. Healthcare market and gamification are two peas in a pod. Gamification creates engagement and this is what everyone needs to stay fit and healthy.
On Betanews.com:
https://betanews.com/2020/03/06/life-insurance-gamification-qa/
How gamification is helping the insurance industry boost sales. New research conducted by The Harris Poll on behalf of SE2 and Life.io finds the vast majority of respondents would opt to share real-time wellness data with insurance companies through wearable devices in exchange for ongoing benefits like a lower insurance premium or wellness rewards. Gamification can help all type of industries and for the insurance world this is a fantastic way to create engagement and then a win/win situation with customers.
On Eenewseurope.com:
https://www.eenewseurope.com/news/how-gamification-transforming-industry-40
What’s the best way to boost employee morale? Can we make human machine interfaces (HMIs) more interactive? How can autonomous guided vehicles (AGVs) become easier to programme? The answer to some of the most common questions in manufacturing may not lie in typical approaches, but rather in gamification. This article is perfectly in line with the way I talk about gamification and AI. Gamification through engagement will transform any type of activities especially the industry one.
On Trainingjournal.com:
https://www.trainingjournal.com/articles/features/how-use-gamification-facilitating-training-and-engagement
How to use gamification for facilitating training and engagement. This article reveals how gamification can unlock creativity and create competitive advantage. By creating an environment for safe and healthy competition, gamification will boost engagement and will allow employees to become more efficient.
On Yourstory.com:
https://yourstory.com/2020/02/future-of-work-2020-byjus-ranjit-radhakrishnan
Future of Work 2020: BYJU’S Ranjit Radhakrishnan on gamification and product building On the first day of YourStory’s Future of Work 2020, Ranjit Radhakrishnan, CPO of BYJU’S, discusses the principles of product building using gamification. A very interesting interview going through the challenges of product building with the help of gamification.