I am regularly asked to summarize my many posts. I thought it would be a good idea to publish on this blog, every Monday, some of the most relevant articles that I have already shared with you on my social networks. Today I will share some of the most relevant articles about Gamification and in what form you can find it in today’s life. I will also comment on the articles.
On Thestar.com: https://www.thestar.com.my/tech/tech-news/2022/04/24/039a-memoir-blue039-is-a-lovely-video-game-exploration-of-a-mother-daughter-relationship
‘A Memoir Blue’ is a lovely video game exploration of a mother-daughter relationship. How Coachella’s gamification and augmented reality is like a real life… Shooting coach has young ‘weapons’ to unleash in SEA Games. A Memoir Blue starts with a phone call. It’s a vibrating ring we won’t answer, at least not right away, though we can move the cursor to mimic a swipe. In this game, the communication is internal, a dialogue between the player and a character lost in thought. Soon, the young woman we’ve just met will be drowning in a family room full of water, a house that’s been turned into a fishbowl. Grab a boombox, smash the floor, and shortly we’re on a train. Reality is abstracted in the settings of A Memoir Blue. The emotions, however, are grounded.
On Pocketgamer.com: https://www.pocketgamer.com/influent/gamified-language-learning-experience-android/
Influent is a gamified language-learning experience out now on Android devices following iOS launch. Three Flip Studios has announced that Influent, the studio’s language learning game, is now launching on Android after a successful release on iOS and on Steam. The immersive title lets players learn about new languages as they go on a virtual exploration of everyday words and objects in the game. In Influent, players can discover words used in real-world settings to boost both their vocabulary and their listening skills. There are more than 20 languages to learn, as well as a host of situational contexts that will make learning a new language more engaging.
On Movieweb.com: https://movieweb.com/taskmaster-british-jackass/
Taskmaster: How Americans Are Missing Out on This Gamified, British ‘Jackass’. Taskmaster is somehow a combination of prank show, improv, stand-up, game show, and the best of British television all at once, and is free to watch. Gamification can be seen everywhere, even in TV shows. It brigs engagement and loyalty and this is why it is so important in today’s environment.
On Marketscreener.com: https://www.marketscreener.com/quote/stock/SS-C-TECHNOLOGIES-HOLDING-6098270/news/SS-C-Technologies-How-Data-and-Discipline-can-Drive-the-Future-of-Retirement-Savings-40138296/
How Data and Discipline can Drive the Future of Retirement Savings? Use of gamification is one effective way to customize content and draw participants in-and then keep them involved. Thanks to digital tools and data-driven insights, there are many ways to help participants increase their savings rates. Analysis into how participants respond along with what they respond to and even when they respond can become defining elements of a more effective retirement offering. Have a read to understand a few ways in which that analysis can be used.
On Tiorienteering.ch: https://tiorienteering.ch/energy-efficiency-gamification-market-shaping-from-growth-to-value-oroeco-evolaris-joulebug/
Energy Efficiency Gamification Market Shaping from Growth to Value | Oroeco, Evolaris, JouleBug. Energy Efficiency Gamification is aimed at encouraging individuals to utilize less power and, in some situations, even encourages them to generate more power. There are a variety of such solutions that try to make the entire process of energy conservation a bit easier. In energy efficiency gamification; the user gets a reward for his efficiency while using the energy. It can be used on a number of devices, like smartphones or even on laptops. Many times, organizations use it to promote energy efficiency in the organization. With the increasing need for energy conservation, the demand for Energy Efficiency Gamification is increasing. The USA and Europe have the largest share of the market.
On Techinasia.com: https://www.techinasia.com/web3-firm-launch-nfts-gamified-health-platform
Web3 firm to gamify healthy lifestyle shifts with NFT launch. OSbiome, a Web3 decentralized health platform, is set to mint its collection of NFTs that will serve as a mode of earning tokens for a game that pays users to lead a healthy lifestyle. Called the Ome Pioneer Generation collection, OSbiome will mint 1,000 virtual pets with 3D traits in mid-June. Owners of these NFTs will get exclusive airdrops of the company’s future tokens, which can also be rented out to other players soon.
On Moodiedavittreport.com: https://www.moodiedavittreport.com/nars-launches-breakthrough-3d-virtual-animation-with-china-duty-free-group/
Nars launches breakthrough 3D Virtual Animation with China Duty Free Group. Shiseido Travel Retail has unveiled ‘Nonstop Nars Virtual World’, the brand’s first ever 3D Virtual Animation (VA). The innovative digital platform showcases Nars’s travel retail-exclusive products and engages with consumers throughout their travelling journey. Shiseido Travel Retail has partnered exclusively with China Duty Free Group (CDFG) for the pre-launch of the Nonstop Nars Virtual World. The launch is supported by online and offline promotions across CDFG’s digital platforms and on-counter at the Sanya International Duty Free Shopping Complex in Haitang Bay.